Combat Codex
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HowlerFinisher
Otto
Otto
FinisherHowler
Level
280
Power
31,280
Faction
Howler
Class
Finisher

WAR ROAR

Active

Deals [100/125/150/200/250]% damage to a random enemy four times in rapid succession and have a [30/50/90]% chance to cause [10/15/20/30/50]% Bleed damage on each strike for 5 rounds. Additionally, there is a [30/40/50/60/75]% chance to increase the Crit Chance of yourself and all allies in the same row by [15/20/30/40/50]% for 2 rounds. If the attack is a critical strike, increase your Attack by [10/20/30/40]% for 7 rounds.

Mode Rankings

Strong Howler mech finisher. War Roar hammers a random enemy four times for 250% each with a 90% chance to stack 50% Bleed per strike, then can buff his row's Crit Chance by 50% and his own Attack by 40% on a crit. Pack Leader's +75% Armor Break shreds mech boss defenses.

Scent of Blood redirects basics onto the highest-Attack enemy for 400% (+125% if it's Bleeding), and Survival Instinct heals Otto for 75% of Max HP plus +55% Damage Reduction on a Killing Blow to survive burst phases. Solid secondary mech carry behind Rocco.

Strong Smash finisher. War Roar's four-hit Bleed loading plus the team-wide row Crit Chance buff sets up follow-up kills, and a crit locks in +40% Attack for 7 rounds. Scent of Blood snipes the enemy's highest-Attack threat for 400% (+125% if Bleeding), tearing down their carry.

Pack Leader's flat +40% Attack, +45% Crit Damage, and +75% Armor Break make him hit hard, while Bleed immunity keeps mirror Bleed comps from punishing him. Survival Instinct's 75% Max HP heal on a Killing Blow lets him brawl deep into a team fight.

Carry-killer finisher for PvP. Scent of Blood automatically targets the enemy's highest-Attack fighter for 400% (+125% if Bleeding), letting Otto delete the threat other fighters ignore. War Roar's Bleed and the +40% Attack on crit set up that kill.

Pack Leader's +75% Armor Break punches through tanky targets, and Survival Instinct's 75% Max HP heal on a Killing Blow can swing a duel. Bleed immunity stops Bleed comps from chipping him. Outclassed by Rocco's Burn burst and Rosa's anti-healer kit in most PvP scenarios.

Good Howler hard mode finisher. War Roar's four-hit Bleed and the +40% Attack crit buff ramp Otto's single-target output, while Pack Leader's +75% Armor Break strips boss defenses for the whole team. Scent of Blood's 400% (+125% if Bleeding) onto the highest-Attack target suits boss damage.

Survival Instinct's 75% Max HP heal plus +55% Damage Reduction on a Killing Blow gives him a clutch survival window against boss ultimates after he secures an add kill. Solid HM finisher pick when paired with Rocco.

Effective sewer finisher. War Roar stacks heavy Bleed on a focus target and Scent of Blood snipes the highest-Attack enemy for 400% (+125% if Bleeding), cleaning up the most dangerous threat in each wave. Pack Leader's +75% Armor Break helps the team punch through armored late-wave enemies.

Survival Instinct heals 75% of Max HP and grants +55% Damage Reduction whenever Otto lands a Killing Blow, so chaining kills across waves keeps him topped up. Bleed immunity shrugs off Bleed mobs. Good sewer finisher choice alongside Rocco.

Solid Howler campaign finisher. Scent of Blood targets the highest-Attack enemy for 400% (+125% if Bleeding), letting Otto remove the most threatening fighter on tough stages, while War Roar's Bleed and crit-fed +40% Attack build his damage. Pack Leader's +75% Armor Break supports the team's output.

Survival Instinct's 75% Max HP heal and +55% Damage Reduction on a Killing Blow help Otto ride out campaign difficulty spikes. Good secondary campaign finisher investment after Rocco.