Status Effects & Combat
Debuffs, buffs, paralysis, damage mechanics, and faction advantages
Debuffs
Bleeding
Bleeding fighters have their Block Chance reduced by 15%.
-15% Block Chance
Poisoned
Poisoned fighters have their Control Resist reduced by 15%.
-15% Control Resist
Burning
Burning fighters have their Armor reduced by 15%.
-15% Armor
Cursed
Cursed fighters have their Heal Effect reduced by 50%.
-50% Heal Effect
Frozen
Frozen fighters receive 20% more damage from basic attacks.
+20% Basic Attack Damage Taken
Petrified
Petrified fighters receive 10% more damage from skill attacks.
+10% Skill Damage Taken
Taunted
Taunted fighters have their Hit Chance reduced by 15%.
-15% Hit Chance
Stun
Stunned fighters skip their next turn entirely (no normal attack or skill).
Frostbite
Frostbite inflicts 200% additional damage on frozen enemies.
+200% Frostbite Bonus Damage
Buffs
Cloaked
Cloaked fighters have 25% increased Damage Reduction.
Magic Shield
Blocks the next incoming hit completely (one-hit block). The shield is consumed after absorbing one attack.
Paralysis & Control
Formula: baseChance × (1 + CP − CR)
Paralyze Types:
Control Types:
- Locke 70% freeze: needs 43% CP for guarantee vs 0 resist
- Karma 45% stun: needs 122% CP for guarantee
- Control Precision only affects stun and petrify, NOT silence
- Safros 40% silence is independent of CP
- Komodo counter stun: 100% chance, ignores control resist entirely
Combat Keywords
Purify
Removes all debuffs currently applied to the fighter. Does not prevent future debuffs.
Outnumbered
A fighter is outnumbered when the enemy team has more fighters alive than the fighter's own team.
Direct Attack
A single-target attack that specifically targets one fighter (as opposed to AoE or random-target attacks).
Rounds of Damage
When a skill deals 'X rounds of Y% damage', each round is a separate hit resolved in the same turn. For example, '2 rounds of 300% damage' means two separate 300% hits in one turn.
Ring of Fire
A debuff applied by Flint. The affected fighter takes 350% Burn damage from Flint every time they are directly targeted in battle.
Thermal Overdrive
Flint's unique mode activated on revival. Grants a shield equal to 250% of Max HP, increases Attack, Crit Chance, and Crit Damage by 40%, and skill attacks fire 3 rounds. Lasts until the shield is depleted. Can only trigger once per battle.
Electric Circuit
Mech-specific debuff that disrupts energy and skill execution. Only Dax is immune.
Silence
CC type that prevents skill use. Separate from Stun, fighter can still normal attack. Control Precision does NOT affect silence (Safros 40% silence is independent of CP). Applied by: Xeno, Magus, Raja, Safros, Vex. Only Dax is immune (at full energy).
Sleep
Paralyze-category CC applied by Hana mech. Separate from Stun, exact differences unknown. Tomahawk does NOT counter sleep.
Torment
Debuff applied by Zura. Increases damage received from faction-advantaged attackers. Works on mech bosses (debuffs enemy, not ally buff, bypasses buff removal).
Dark Corruption
Necro's debuff: +20% damage from all sources on the target. Counts OUTSIDE the damage cap (debuffs the ENEMY, not your fighters). Example: 1M hit → 1.2M regardless of cap. This is why Necro surpasses Zura endgame: Zura buffs are limited by cap, Necro is not.
Golden Guardian
Karma's buff applied to Support and Tank allies on first skill use. Grants 25% Damage Reduction, 25% Armor, and immunity to Stun. At end of each round, heal self for 25% of max HP. Lasts 4 rounds.
Damage Mechanics
True Damage
True Damage is added on top of normal damage (not a multiplier). The normal portion still has Armor applied; True Damage ignores Armor but NOT Damage Reduction. Note: Cyborg/Leon 'ignores armor' is distinct from standard True Damage.
Damage Cap
Final damage is capped by 4000% of the fighter's Attack. (9000% against Mech bosses)
Energy Overflow
Half of the Energy above 100 is converted into additional Skill Damage during skill attacks.
Damage Reduction
Total Cap: 85%
Equipment Cap: 50% (skills + weapons + dragons)
Mutagen Only: 35% (remaining DR only via Mutagen S perk)
Diminishing Returns: Two separate 25% DR sources = 43.75% total, NOT 50%. Formula: 1 - (1-0.25)*(1-0.25) = 43.75%.
Fighter Finder
Fighter Finder, Click an effect to see who applies it
Faction Advantage
Factions receive +30% Damage and +15% Hit Chance against favored factions.
Kodiak beats Mantis
Mantis beats Howler
Howler beats Crane
Crane beats Kodiak
Griffin beats Cobra
Cobra beats Griffin
+30% Damage, +15% Hit Chance
