
SHIFTING SANDS
ActiveDeals [25/50/100/150/200]% damage to all enemies. If all allies are still alive, increase their Attack by [5/10/15/20/25]% for 3 rounds. Otherwise, heal the entire team for a total of [200/350/500/700/1000]% of your Attack.
Mode Rankings
Strong defensive support for mech. The first time Zura drops below 50% HP, Shield of the Sphinx grants the whole team a shield for 35% of his Max HP and boosts all ally Heal Effect by 50% for 5 rounds — a powerful mid-fight save against boss burst. Shifting Sands buffs all allies' Attack by 25% while everyone's alive, or pivots to a team heal once someone falls.
Hieroglyph of Healing's basics purify a carry of all DOTs and debuffs while healing the lowest-HP ally. Immunity to Stun, Petrify, and Silence keeps his support online through boss CC. Good secondary support behind Malric for mech survival.
Defensive Smash support. Shifting Sands' team-wide +25% Attack (while all allies live) pushes early-round damage, then converts to a 1000%-of-Attack team heal once the squad takes losses. Shield of the Sphinx's sub-50% trigger blankets the team in a 35% Max HP shield and +50% Heal Effect when Zura first gets pressured.
Immunity to Stun, Petrify, and Silence prevents enemy CC comps from shutting down his healing. Hieroglyph of Healing purifies allies of all DOTs and debuffs while healing, answering debuff-heavy teams. Pairs well with Malric for double-support Smash comps.
Top Howler PvP support. Shifting Sands hands the whole team +25% Attack while they're all alive — an aggressive opener that flips to a strong team heal once a slot is lost. Shield of the Sphinx's first sub-50% trigger drops a 35% Max HP team shield plus a 50% Heal Effect boost to weather burst.
Immunity to Stun, Petrify, and Silence makes Zura extremely difficult to lock down, and Hieroglyph of Healing's purify counters debuff-stacking strategies. Dominant in Howler PvP lineups: Zura + Malric + Rocco.
Good defensive support for Howler hard mode. Shield of the Sphinx's sub-50% trigger gives the team a 35% Max HP shield and +50% Heal Effect right when boss damage spikes. Shifting Sands' team +25% Attack adds offense early and becomes emergency healing later.
Hieroglyph of Healing purifies boss DOTs and debuffs off carries while healing the lowest-HP ally. Less essential than Malric due to lower raw healing output but adds excellent defensive layering. Strong flex pick for Howler HM teams needing extra survivability.
Solid Howler sewer support. Shield of the Sphinx resets each battle, so its sub-50% trigger delivers a 35% Max HP team shield and +50% Heal Effect every wave when Zura takes a hit. Hieroglyph of Healing purifies sewer DOTs and debuffs while topping the lowest-HP ally.
Shifting Sands buffs team Attack while everyone's up and swaps to a team heal after losses, giving flexible value across waves. Immunity to Stun, Petrify, and Silence keeps sewer CC from disabling him. Good secondary support behind Malric for extended runs.
Reliable campaign support. Shield of the Sphinx's sub-50% trigger smooths out difficult stages with a 35% Max HP team shield and +50% Heal Effect. Shifting Sands provides offense (team +25% Attack) and defense (a 1000%-of-Attack team heal once allies fall) in a single skill.
Hieroglyph of Healing purifies campaign DOTs and debuffs while keeping the team healthy. Pairs excellently with Malric for double-support campaign teams that can push through difficulty walls.





