Combat Codex
Bishop
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Bishop hero
Griffin factionBrawler
Bishop
Bishop card
Level
LEVEL280/280
Power
POWER37,126
Griffin
FACTIONGRIFFIN
Brawler
CLASSBRAWLER

PECKING ORDER

Active

Deals [125/150/175/200/250]% damage to 4 random enemies, reducing their Attack by [3-6-9-12-15]% for 2 rounds, and grants 3 stacks of Eagle's Fury. (Eagle's Fury, at 6 stacks or greater, deals an additional [50/75/100/125/150]% damage and casts Polymorph on a target of Bishop's next Skill Attack, resetting the stacks to zero. Only one enemy can be Polymorphed at a time.) (Polymorph: The fighter is transformed and cannot attack until hit 3 times by an enemy.)

Skills — Click to Preview

Mode Rankings

Bishop's kit is built around Eagle's Fury stack accumulation and multi-target Pecking Order hits, neither of which translate to single-boss fights. Polymorph is useless against a mech boss, and his 250% base damage on Pecking Order is low for a carry.

Eyes in the Sky's scaling requires living allies and multiple enemies alive to generate ATK and Skill Damage bonuses. Against a lone boss, most of his passive engine stalls. No meaningful sustained DPS or boss utility.

Pecking Order's Polymorph at 6+ Eagle's Fury stacks is a unique CC that can neutralize a key enemy carry, and the -15% ATK debuff on 4 targets weakens the opposing team. Hawk Hook's Armor steal from basics adds incremental tankiness.

However, his stat line is modest with only +25% HP and ATK from Feathery Fury. He lacks hard survivability tools like revives or damage caps. Stun and Polymorph immunity keeps him functional, but he is outclassed by higher-impact Brawlers in competitive team formats.

Polymorph from Pecking Order is a strong CC that removes an enemy from combat until hit three times, potentially taking a carry offline at a critical moment. The Eagle's Fury ramp through basics and skills gives him increasing Crit Damage and Skill Damage via Eyes in the Sky.

Speed 1173 is below average, meaning he often acts after enemy burst dealers. His base stats are moderate and he lacks burst damage or survivability mechanics to compete with top-tier PvP picks. Useful as a disruptor but not a primary threat.

Pecking Order hits 4 random enemies for only 250% each, which is weak AoE for Hard Mode minion waves. Eagle's Fury stacking takes multiple rounds to reach Polymorph threshold, and Polymorph itself is wasted on minions that die quickly.

Eyes in the Sky's per-enemy ATK scaling has some value with many targets alive, but Bishop lacks the burst AoE to clear waves or the single-target DPS to threaten bosses. Hawk Hook's Armor steal is minor against boss-level Armor values.

Eyes in the Sky's 5% Max HP self-heal per Eagle's Fury stack provides reasonable sustain across Sewer waves, and the scaling Crit Damage and Skill Damage bonuses grow stronger as stacks accumulate through extended fights.

Pecking Order's ATK reduction on 4 targets helps the team survive, and Polymorph can disable dangerous enemies. However, his AoE damage is low at 250% to 4 targets, and he lacks the faction buffs or team healing that top Sewer picks provide. Serviceable but not a priority pick.

Bishop's Eagle's Fury engine scales well across multi-stage campaign encounters, with Eyes in the Sky providing cumulative Crit Damage, Skill Damage, and ATK bonuses plus self-healing. Pecking Order's 4-target spread helps with wave clear, though the 250% multiplier is modest.

Hawk Hook's Armor steal and bonus damage against equal-or-lower-level targets add value in PvE progression. He functions as a self-sustaining Brawler but lacks the explosive AoE or survivability mechanics that define top campaign carries.