Combat Codex
Safros
Back
Safros hero
Griffin factionMage
Safros
Safros card
Level
LEVEL280/280
Power
POWER43,445
Griffin
FACTIONGRIFFIN
Mage
CLASSMAGE

HAND OF ANUBIS

Active

Deals [300-350-400-500-650]% damage to 3 random enemies. Each time Safros uses this skill, increase his Skill Damage by [40-50-60-75-90]% for 6 rounds. If an enemy target has full Energy, has a [30-35-40-50-60]% chance to Silence them for 2 rounds. Additionally, has a [50-60-70-80-90]% chance to apply the Mark of Anubis for 3 rounds. (Mark of Anubis: Fighters with this mark have their Crit Chance and Block Chance reduced by 25% and Speed reduced by 50. If a fighter with this mark dies, heal Safros for 25% of Max HP, gain 100 Energy and 25% Skill Damage for 2 rounds.)

Skills — Click to Preview

Mode Rankings

Hand of Anubis hits 3 random targets, which is entirely wasted on a single boss. The Skill Damage stacking (+90% per use) sounds strong but takes too many rounds to ramp compared to dedicated mech carries.

Mark of Anubis's death-trigger healing and Energy refund never activate against a boss. Tormented Stone's front-line AoE basics are irrelevant. Safros has no sustained single-target damage output whatsoever.

Hand of Anubis provides solid AoE pressure with Silence on full-Energy enemies, disrupting opponents before they can use skills. Mark of Anubis debuffs Crit and Block while rewarding Safros with healing and Energy when marked targets die.

Tormented Stone's Petrify and Torment application through basics adds persistent CC. Tides of Battle's ATK and Control Precision boost when outnumbered helps in comeback scenarios. Petrify and Silence immunity keeps him casting reliably.

Silence from Hand of Anubis on full-Energy targets can shut down key enemy skills at the start of fights. The +90% Skill Damage stacking per use makes his subsequent casts increasingly devastating in longer matches.

Mark of Anubis's Crit/Block reduction weakens enemy carries, and the death trigger refunds Energy for rapid follow-up skills. Tides of Battle's counter-attack bonus punishes aggressive opponents. Solid mage pick but lacks the burst ceiling of top-tier PvP carries.

Hand of Anubis only hits 3 targets, which is insufficient AoE for large minion waves. The Skill Damage ramp is too slow when you need immediate wave clear. Tormented Stone's front-line basics help somewhat but lack the coverage needed.

Mark of Anubis death triggers can provide sustain when minions die, but this is inconsistent. Safros lacks both the burst AoE for waves and the single-target DPS for boss phases, leaving him outclassed in Hard Mode.

Hand of Anubis's Skill Damage stacking (+90% per use) becomes very powerful across extended Sewer runs, making his later casts hit extremely hard. Mark of Anubis death triggers provide self-healing and Energy refunds that sustain him through attrition.

Tormented Stone's AoE basics with Petrify and Block reduction help control front-line enemies. Immunity to Petrify and Silence prevents CC lockdowns. Tides of Battle ensures he scales when allies start falling in later waves.

Reliable campaign mage with strong scaling. Hand of Anubis's cumulative +90% Skill Damage per cast means his damage output grows significantly across multi-stage encounters. Mark of Anubis provides self-sustain through death-trigger healing.

Tormented Stone's front-line AoE basics with Petrify contribute wave clear between skills. The Torment debuff punishes counter-faction enemies. Control Resist 45% plus Petrify/Silence immunity keeps him casting consistently through PvE encounters.