
HIPPO HURL
ActiveDeals [300-350-400-500-650]% damage to 2 random enemies. If Lucius and his allies are outnumbered, target 2 additional enemies, heal self for [500-650-800-1000-1250]% of Attack and has a [20-25-30-40-50]% chance to Stun each enemy for 2 rounds. If Lucius and his allies are not outnumbered, boost own Armor by [10-15-20-25-30]% and Block Chance by [8-10-12-15-20]% for 5 rounds.
Mode Rankings
Used in early mech progressions as a Stun-immune tank. Swamp Stomp's Skill Damage stealing has niche value against mech bosses with high SD — reduces incoming damage while boosting Lucius.
Outclassed by Teryx and Dax in mid-to-late mech compositions. Zemus can replace Lucius at 280 for better team utility. A durable bodyguard, but not a top-priority mech build once dedicated carries are online.
Solid Mantis faction tank for club smash. Nature's Bulwark tether grants a key ally 30% Damage Reduction and 30% Block Chance while Lucius absorbs 20% of the damage they take — effectively armoring your carry.
Outnumbered heal-and-Stun from Hippo Hurl sustains through extended fights with bonus Stun on 2+ targets. River Surge grants +15 Speed and +15% Healing Effect per Mantis ally, scaling well in faction compositions. If the tethered ally dies, Lucius heals 100% of his Max HP and gains +50% Attack for 5 rounds, turning a loss into a vengeance spike.
Tanky with Freeze immunity and SD-stealing basic attacks, but outclassed by Raja and Karma in competitive PvP. Tether mechanic from Nature's Bulwark limits positioning flexibility.
Viable but not a priority build. The 30% DR / 30% Block tether buff is powerful in theory, but PvP matches are too fast for Lucius's sustained tanking style to shine. Best used as a niche counter to SD-heavy enemy compositions, where Swamp Stomp steals 50% Skill Damage from the highest-SD threat.
Community S-tier hard-mode support. Nature's Bulwark tether gives a key ally 30% Damage Reduction and 30% Block Chance and redirects 20% of their incoming damage to Lucius — a massive buff for your boss-killer. Outnumbered healing from Hippo Hurl provides clutch sustain.
Freeze immunity from River Surge ensures consistent frontline presence. Swamp Stomp steals 50% SD from the highest-SD enemy, weakening bosses while buffing Lucius. If the tethered ally falls, Lucius heals 100% of his Max HP and gains +50% Attack for 5 rounds, creating a last-stand burst.
Strong Mantis faction tank for sewer content. River Surge's per-Mantis ally Speed and Healing Effect scaling is ideal for faction-locked content — +15 Speed and +15% Healing per Mantis.
Nature's Bulwark tether protects a key carry with 30% DR and 30% Block Chance while Lucius soaks 20% of their incoming damage, self-sustaining through the exchange. Hippo Hurl's outnumbered mode targets 4 enemies with Stun, providing clutch AoE CC when the team takes losses.
Viable tank for campaign progression with strong team utility. Nature's Bulwark tether shields a carry with 30% DR and 30% Block Chance while redirecting 20% of their damage to Lucius. Self-healing and Freeze immunity keep Lucius on the field.
Falls off in late campaign stages (1500+) where burst damage outpaces sustained tanking. The tether death trigger (100% Max HP heal and +50% Attack for 5 rounds) provides a temporary power spike but isn't enough to compensate. Better campaign investments exist for the Mantis lineup.





