
SERPENT WIND
ActiveDeals [800-900-1000-1200-1500]% total damage distributed among enemies in the same row as Talon, has a [10-15-20-25-30]% chance to Petrify each target for 2 rounds and has a [20-30-40-50-60]% chance to inflict an additional [200-250-300-350-400]% Poison damage for 3 rounds. Additionally, when targeting Mages, Talon has a [30-40-50-60-75]% chance to ignore their Armor and reduce their Energy by [10-15-20-30-40].
Mode Rankings
Decent mech brawler but not optimal for single-target. Serpent Wind splits 1500% across Talon's row, so its AoE focus is wasted on a lone mech boss. Ancestor's Blessing's +50% damage to Petrified and +35% to Poisoned targets only pays off if the boss is actually afflicted.
Totem Slam is purely defensive in mech — a damage-absorbing totem on the first ally death plus a counter-attacking Vengeance Totem when Talon dips low. Blood Moon Berserker basics add Bleed chip and a Skill/Crit Damage cut. Serviceable if Rocco is unavailable but not the ideal Howler mech pick.
Howler's AoE Smash specialist. Serpent Wind spreads 1500% across the enemy row with a 30% Petrify and a 60% chance to add 400% Poison, setting up Ancestor's Blessing's +50% damage to Petrified and +35% to Poisoned targets.
Blood Moon Berserker basics inflict Bleed and, once an opposing row is cleared, heal Talon to full and slap Torment on every enemy before he enters Berserk Mode. Totem Slam's damage-absorbing totem and Vengeance counters keep him alive while he ramps. Immune to Petrify and Poison, so mirror comps can't turn his own conditions against him.
Strong in prolonged PvP fights where his conditions accumulate value. Serpent Wind's Petrify and Poison feed Ancestor's Blessing's +50%/+35% damage modifiers, and Mage targets get Armor ignored and 40 Energy drained.
Blood Moon Berserker reduces enemy Skill and Crit Damage and stacks Bleed, while Berserk Mode reapplies its buffs on every Killing Blow. Vengeance Totem counters punish aggressive melee comps. Less effective in burst-heavy meta but excels against tank-heavy or stall compositions where his Petrify/Poison stay live.
Serviceable Howler hard mode brawler. Serpent Wind's row AoE clears minion waves while applying Petrify and Poison, and Ancestor's Blessing's +50%/+35% modifiers reward keeping bosses afflicted. Against Mages it ignores Armor and drains Energy.
Less effective on pure boss phases where the AoE split is wasted. Totem Slam's damage-absorbing totem and Vengeance counters add survivability, and Armor Break helps the team. A situational flex pick for Howler HM teams that need wave-clear alongside boss damage, but outclassed by the faction's stronger carries.
Ideal sewer brawler for Howler. Serpent Wind's row AoE with Petrify and Poison is perfect for sewer's multi-wave, multi-enemy format, and Ancestor's Blessing's +50% to Petrified and +35% to Poisoned targets keeps his damage high as conditions spread.
Blood Moon Berserker's Bleed-stacking basics and full-HP heal on clearing a row sustain him without a dedicated healer, and Berserk Mode snowballs off Killing Blows. Totem Slam's absorbing totem covers the first ally loss. Core Howler sewer brawler pick.
Solid campaign brawler with strong AoE wave-clear. Serpent Wind plus Petrify/Poison setup clears multi-enemy campaign stages efficiently, and Ancestor's Blessing's damage modifiers keep him relevant as difficulty climbs.
Immunity to Petrify and Poison plus Vengeance Totem counters add survivability, and Blood Moon Berserker's row-clear heal and Berserk Mode keep him rolling. Falls off slightly against single-boss stages where his AoE kit is less impactful. Good Howler brawler investment for mid-to-late campaign.





