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KodiakBrawler
Hawk
Hawk
BrawlerKodiak
Level
280
Power
40,523
Faction
Kodiak
Class
Brawler

TOMAHAWK TOSS

Active

Deals [300/400/500/600/750]% damage to 2 random enemies. If the target is Bleeding or Burning, then deal an additional [50-75-100-125-150]% damage. If this fighter is currently Bleeding or Burning, heal for [300/400/600/800/1000]% of Attack and have a [20-30-40-50-65]% chance to Purify self, removing all damage over time effects (DOTs).

Mode Rankings

Self-sustaining brawler with no mech-relevant mechanics. Tomahawk Toss hits 2 targets — irrelevant against a single boss. No multi-hit scaling, no energy generation, no team buffs.

Lone Wolf's ATK scaling on ally deaths actively conflicts with mech's need to keep all fighters alive. Nature's Blessing's +50% HP/ATK are strong base stats but don't compensate for the kit's mech failings.

Lone Wolf snowball potential in Smash. Each ally death grants +50% ATK and +50 Speed for 7 rounds — in a 6v6 Smash brawl, losing 3 allies means +150% ATK and +150 Speed. Tomahawk Toss's 750% to 2 targets with DoT bonus damage hits hard.

Nature's Blessing gives +50% HP/ATK baseline. Self-heal on Tomahawk Toss (1000% ATK when has DoTs) adds survivability. Gets stronger as fights drag on.

Late-fight snowballer. Massive base stats from Nature's Blessing (+50% HP, +50% ATK, +80 Speed). Lone Wolf makes him increasingly dangerous as allies fall — at +150% ATK after 3 deaths, Tomahawk Toss hits for devastating damage.

Sharpened Blade targets lowest HP enemies, good for securing kills. Self-heal when afflicted with DoTs adds resilience. But no CC, no team utility, and early-fight impact is limited.

High raw damage but fundamentally misaligned with hard mode's team-oriented format. Tomahawk Toss (750% to 2 random enemies, +150% if a target is Bleeding or Burning) delivers respectable output, but Lone Wolf's scaling (+50% ATK and +50 Speed per ally death) rewards losing allies, directly conflicting with hard mode's need to preserve the team.

No CC, no AoE wave clearing, no team buffs, shields, or healing for allies. Tomahawk Toss's self-heal for 1000% of Attack when he himself is Bleeding or Burning (plus a 65% chance to Purify his DoTs) gives individual survivability, but a fighter who contributes nothing to team success cannot justify a hard-mode slot over Kodiak fighters with CC, support, or AoE.

Self-sustaining solo fighter in a mode that demands team contribution. Lone Wolf's scaling per ally death (+50% ATK and +50 Speed for 7 rounds) makes him individually powerful if the fight goes long, and Tomahawk Toss's self-heal for 1000% of Attack when he is Bleeding or Burning adds resilience. Sharpened Blade's Burn-on-basics targets the lowest-HP enemy to help secure kills.

But Kodiak sewer teams need fighters who support the group — healing, energy generation, CC, team buffs — and Hawk provides none of these. His kit is entirely self-oriented, and the five available sewer slots are far better served by fighters with team-facing utility.

Self-oriented campaign brawler with no team contribution. Nature's Blessing's +50% HP/ATK on a 75.8K ATK base creates strong effective stats, and Tomahawk Toss hits two targets for 750% with a +150% bonus against Bleeding or Burning enemies. Lone Wolf (+50% ATK and +50 Speed per ally death) only becomes relevant as the team falls apart, which works against efficient progression.

Tomahawk Toss's self-heal for 1000% of Attack when he is Bleeding or Burning provides individual survivability, and Sharpened Blade's Burn-on-basics targets the lowest-HP enemy to secure kills. No AoE wave clearing and no CC, and nothing for the rest of the team, leave him a weak campaign pick outclassed by Kodiak's more complete fighters.