Advanced & Endgame
You don't need to memorize this page. This covers the systems that become important as you progress past your first month. Bookmark it and come back when you're ready to optimize. Each section links to a dedicated guide with more detail.
Dragons
Each fighter can equip dragons that give massive stat boosts and unique effects. You start with one dragon slot; a second unlocks at Grandmaster (level 240).
Dragons are one of the biggest power sources in the game. Getting the right dragons on the right fighters can make or break your team.
Which Dragons Matter
ATK boost that stacks every round. The default choice for damage dealers.
+50% Block and speed boost. Put on supports (Zura, Laguna) so they act before your DPS.
CC resistance. Required for Hard Mode past level 108 or your team gets stunlocked.
At S3 evolution, gives +70 starting energy to your whole team — turn 1 skills for everyone.
+50% Crit Damage and +10% True Damage. Great paired with Zhulong on Spekkio.
For full dragon stats, evolution effects, and recommended fighter pairings, see the Dragon Guide.
Equipment
Each fighter can equip 3 weapons, but no duplicate weapons on the same team. Weapons unlock at level 80. Here are the ones you'll use most:
For all weapons, star-level stats, and detailed fighter pairings, see the Weapons Guide.
Charms (Late Game)
Charms are fighter-specific abilities that unlock at Grandmaster (level 240). They're the single biggest power spike in endgame and can completely change how a fighter plays. Some examples:
Don't worry about charms early. It takes a long time to unlock and level them (F2P takes ~2 years to max). Just know they exist so you don't accidentally feed a fighter whose charm is game-changing.
Building Toward a Mech Team
Mech Event is the most important endgame mode. As you collect fighters, you'll want to build toward a dedicated mech team. The general priority:
For full mech team archetypes, boss counters, and build strategies, see the Mech Boss Guide. You can also use the site's Team Builder to plan compositions and get feedback from other players.
Milestones to Work Toward
TapForce is a marathon, not a sprint. Here's a rough roadmap of what to aim for over time:
6 core fighters to level 180+ (4th skill unlocked)
First fighter to Grandmaster (240). Second dragon slot and Charms unlock
Core team at GM+IV (280). Competitive in most modes
Optimizing Ascension ranks, charm levels, and mech team builds
Things the Game Doesn't Tell You
Double Milestone Trick
Open 400 orbs 1 day before an orb event reset, then 400 after = double milestone rewards.
Technodome Uses Preset 1
Technodome pulls equipment from your Preset 1 loadout. Make sure it's set up before entering.
Ruby Speed Trick
Ruby being slower than Spekkio is actually better — Spekkio ends the round with full energy and gets a 4th skill ATK buff.
Burn Breaks Freeze
Fire DoT procs immediately remove Freeze status. Be careful pairing burn and freeze effects on the same team.
