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Advanced & Endgame

You don't need to memorize this page. This covers the systems that become important as you progress past your first month. Bookmark it and come back when you're ready to optimize. Each section links to a dedicated guide with more detail.

Dragons

Zhulong variant 0
Zhulong
Naga variant 0
Naga
Tianlu variant 0
Tianlu
Yamata variant 0
Yamata
Yinglong variant 0
Yinglong

Each fighter can equip dragons that give massive stat boosts and unique effects. You start with one dragon slot; a second unlocks at Grandmaster (level 240).

Dragons are one of the biggest power sources in the game. Getting the right dragons on the right fighters can make or break your team.

Which Dragons Matter

Zhulong variant 0
ZhulongGet this first

ATK boost that stacks every round. The default choice for damage dealers.

Naga variant 0
NagaKeep 3+ separate

+50% Block and speed boost. Put on supports (Zura, Laguna) so they act before your DPS.

Tianlu variant 0
TianluNeed at least S1

CC resistance. Required for Hard Mode past level 108 or your team gets stunlocked.

Yamata variant 0
YamataDon't merge until S3

At S3 evolution, gives +70 starting energy to your whole team — turn 1 skills for everyone.

Yinglong variant 0
YinglongEndgame optimization

+50% Crit Damage and +10% True Damage. Great paired with Zhulong on Spekkio.

For full dragon stats, evolution effects, and recommended fighter pairings, see the Dragon Guide.

Equipment

Each fighter can equip 3 weapons, but no duplicate weapons on the same team. Weapons unlock at level 80. Here are the ones you'll use most:

Nunchucks+20% ATK per round, up to +100%Best on: Spekkio — ATK stacking synergy
Katar+40% ATK, +40% Hit, +40 Speed while all allies aliveBest on: Spekkio — huge early-fight boost
Kunai+80 energy on each successful blockBest on: Zura/Laguna in position 1 — energy loop
Katana+35% damage when target HP > 50%Best on: Otto, Scythe — front-loaded damage
SaiBasic attacks grant +60 energyBest on: Otto — faster skill cycling

For all weapons, star-level stats, and detailed fighter pairings, see the Weapons Guide.

Charms (Late Game)

Charms are fighter-specific abilities that unlock at Grandmaster (level 240). They're the single biggest power spike in endgame and can completely change how a fighter plays. Some examples:

Chancer
ChancerFocus Mark: up to 12 hits per skill + stacking damage each round
Otto
OttoCyber Otto: 50% chance to attack twice + guaranteed 10 skill hits + self-heal
Dax
DaxBoard Blitz grants +100 energy to random ally on kill; max charm gives team starting energy
Mazu
MazuInfinite stacking buffs that grow every round

Don't worry about charms early. It takes a long time to unlock and level them (F2P takes ~2 years to max). Just know they exist so you don't accidentally feed a fighter whose charm is game-changing.

Building Toward a Mech Team

Mech Event is the most important endgame mode. As you collect fighters, you'll want to build toward a dedicated mech team. The general priority:

1SpekkioSpekkio#1 mech carry — energy self-sustain, 3-5 hits per skill
2LagunaLaguna+50% SD buff to back-line, shields, essential support
3NecroNecroDark Corruption — one of only two fighters that can break the damage cap (+20%)
4ScytheScytheUp to 6 hits per skill — consistent, high damage
5TeryxTeryxMolten Fury breaks the damage cap (+15%). Paired with Necro = 38% beyond cap

For full mech team archetypes, boss counters, and build strategies, see the Mech Boss Guide. You can also use the site's Team Builder to plan compositions and get feedback from other players.

Milestones to Work Toward

TapForce is a marathon, not a sprint. Here's a rough roadmap of what to aim for over time:

Month 1-2

6 core fighters to level 180+ (4th skill unlocked)

Month 2-4

First fighter to Grandmaster (240). Second dragon slot and Charms unlock

Month 4-6

Core team at GM+IV (280). Competitive in most modes

Month 6+

Optimizing Ascension ranks, charm levels, and mech team builds

Things the Game Doesn't Tell You

Double Milestone Trick

Open 400 orbs 1 day before an orb event reset, then 400 after = double milestone rewards.

Technodome Uses Preset 1

Technodome pulls equipment from your Preset 1 loadout. Make sure it's set up before entering.

Ruby Speed Trick

Ruby being slower than Spekkio is actually better — Spekkio ends the round with full energy and gets a 4th skill ATK buff.

Burn Breaks Freeze

Fire DoT procs immediately remove Freeze status. Be careful pairing burn and freeze effects on the same team.

Further Reading